5. Custom normals
Change only the shading, keep the shape.
Triangles: · Drag the view to turn it.
- The normals of a smooth sphere (pointing out from the center) are blended into a bumpy sphere. t = 0 is the computed normals, t = 1 is the sphere's normals.
- As t rises, the toon shadow takes the shape of a sphere's shadow. But the outline stays bumpy: only the shading changes.
- At t = 1, some places no longer match the shape. How much to blend is decided by eye.