4. Hard edges and UV seams
Split vertices do not break the shading. Split normals do.
Vertices: · Drag the view to turn it.
- This sphere has split vertices along the vertical line in front (the same as a UV seam).
- Matched: the split vertices share the same normal, so the shading does not break. Being split is not a problem in itself.
- Separate: each split vertex averages only the faces on its own side. The two sides point differently, so a shading line appears along the seam. Turn the light with toon shading to see it clearly.
- With “Show vertex normals” you can see whether each seam point has two normals or one.