6. Seams between separate meshes
Why the shading breaks, and common ways to match normals.
Triangles: · Drag the view to turn it.
- The upper and lower parts are separate meshes with different density. The seam vertices are at exactly the same positions.
- A: each mesh averages only its own faces, so the normals disagree at the seam and a shading line appears.
- B: only the seam vertices get the normal computed from the joined shape. The line disappears.
- C: within range R of the seam, normals are copied from a smooth shape (a sphere here). Turn off “Weaken with distance” and the change becomes sudden at the edge of the range.