2. Face normals and vertex normals
Flat vs. smooth, and splitting by angle.
Triangles: · Drag the view to turn it.
- Flat: all three corners of a triangle use the face normal. The triangle has one brightness and looks faceted.
- Smooth: each vertex gets the average of the surrounding face normals, and the triangle blends the three. It looks round, but the outline stays angular.
- Try “Split by angle” on the cylinder. Side faces meet at 360° ÷ segments, the top meets the sides at 90°. A threshold between the two keeps only the sides smooth.
- Turn on “Show vertex normals” to see places with several normals at one position (split vertices).